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Items Tagged with 'GD&T'
Let’s look at what it takes to control the geometry of slots, and see if there is indeed a “best practice.”
“GD&T was developed to address the many problems that had been encountered over the years as companies tried to describe their part geometry.”
GD&T is difficult to get right even though it is very logical. What does “right” mean? Right means several things, but mainly that it imposes achievable, fully function based and only necessary permissible limits of imperfection using absolutely syntactically correct code.